The playground used to be a noisy place in schools. Today, many students are glued to their devices and the playground has gone quiet.
Cyberbullying can have a devastating impact on children and teenagers. Social media platforms are most often used, and in the case of Snapchat content can be posted then 'disappear' after going viral through a school community.
There's no getting away from it, social media is social currency for young people, with many of them gaining their sense of 'belonging' through a connection to online communities. While Instagram and Snapchat are the most popular social media platforms among young people, cross-platform game Fortnite offers a new type of online community that we'll be seeing a lot more of.
Fortnite's unprecedented success means as much for the future of media as it does for the gaming industry. Fans don't simply play the game; they join a supportive community where their characters can break into dance moves - and people log in to watch others play, as much as to actually play themselves. An estimated 21% of Fortnite players were previously non-gamers.
Are young people getting their sex education from pornography? The Education Review Office thinks so, and wants schools to do more to address this.
Dr Amy Fletcher spends one day a week technology free. How hard can that be? I put it to the test last weekend.
Technology provides incredible opportunities, but also increased risks for both students and schools. By secondary school years, virtually every student has access to a smartphone, and digital distraction is increasingly an issue schools need to manage. Cyberbullying most commonly occurs by a classmate, with social media the most popular cyberbullying platform.
We understand that there are considerable pressures on schools to use new and emerging internet technologies, and that often increased access to the internet causes considerable challenges with which schools must contend.
Cyberbullying is a big problem for schools, with a recent cyberbullying survey showing that the majority of this type of bullying is done by a classmate. Social media is the most common cyberbullying platform worldwide.
We recently spoke with both a High School student and a counsellor about their experiences with the fallout around cyberbullying and technology use. In the words of 15 year old Jay, "My friend got cyberbullied so much he had to leave school this year."
Parents and schools are having to deal with a range of new threats for teens, including suicide 'challenges' such as the highly disturbing Momo. This online game has quickly spread to several social media platforms including WhatsApp, Facebook and YouTube.